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Training: Cinema 4D – Fundamentals

Ref. C4D-01
Duration:
5
 jours
Exam:
Non certifiant
Level:
Fondamental

Cinema 4D - Fundamentals Training

The Cinema 4D Fundamentals training gives you a solid start with Maxon’s 3D software so you can produce your first professional visuals with confidence. Across four intensive days, you cover the interface, polygonal and nurbs modelling, materials and texturing, keyframe animation and still-image rendering. A solid foundation for graphic designers, motion designers and creatives in French-speaking Switzerland who want to add 3D to their workflow.

Mastering Cinema 4D opens the door to motion design and professional 3D

For professionals in French-speaking Switzerland, being able to produce a 3D visual is a real differentiator on the creative market. This Cinema 4D course establishes the essentials: interface, 3D navigation, object management, UV generation, scene lighting and export. You work on concrete cases, test each tool on your own examples, and leave with a course handbook to replay the steps back at your desk. A key step before exploring the Photo Realism and Motion Design modules.

Participant Profiles

  • 3D artists
  • Graphic artists
  • Advanced multimedia creators wishing to add 3D content production to their skills

Objectives

  • Understand and create workspaces
  • Use 3D and 2D creatives tools
  • Model basic geometric shapes
  • Develop UVs from Cinema 4D
  • Texture 3D models
  • Make small camera animations and objects
  • Make renderings
  • Export images / animations to other software

Prerequisites

  • Very good knowledge of the computing environment
  • Practice of creating 3D models is an advantage

Course Content

Module 1: Interface

  • 2D / 3D views
  • Moving around the various windows
  • General settings

Module 2: Modeling

  • Primitives
  • Creation of objects by combination and edition of primitives
  • Polygonal modeling approach
  • Polygon brush
  • Memorization of point and polygon selections
  • Deformations of objects
  • Import of models made in other 3D software
  • Instances
  • Conversion to object
  • The splines
  • Definition and use
  • Import of Illustrator plots
  • Nurbs modeling
  • Use of hyper nurbs
  • The mesh checker

Module 3: Basic lighting

  • Lighting sources installation and parameters

Module 4: The Deformers

  • Management and applications of deformers

Module 5: Textures

  • Terminology: bitmap, 2D shader, 3D shader
  • Texture components
  • Applying textures

Module 6: The cameras

  • Camera setup and settings
  • Camera animation
  • Axes notions, use of modes

Module 7: The timeline

  •     Using the time management palette

Module 8: Rendering

  • Render options settings
  • Multi-pass rendering
  • Export and rendering of a view, an image and an animation

Module 9: Finalization

  • General revision

Documentation

  • Digital courseware included

Complementary Courses

Eligible Funding

ITTA is a partner of a continuing education fund dedicated to temporary workers. This fund can subsidize your training, provided that you are subject to the “Service Provision” collective labor agreement (CCT) and meet certain conditions, including having worked at least 88 hours in the past 12 months.
Prix de l'inscription
CHF 3'650.-
Inclus dans ce cours
  • 5 day training
  • Documentation in digital format
  • Achievement Badge
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Contact

ITTA
Route des jeunes 35
1227 Carouge, Suisse

Opening hours

Monday to Friday
8:30 AM to 6:00 PM
Tel. 058 307 73 00

Contact-us

ITTA
Route des jeunes 35
1227 Carouge, Suisse

Make a request

Contact

ITTA
Route des jeunes 35
1227 Carouge, Suisse

Opening hours

Monday to Friday, from 8:30 am to 06:00 pm.

Contact us

Your request